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When you find a suitable location for a base and decide to build one, your ship's
communication system sends a signal to the nearest regional Imperial HQ, and a ship
with enough pre-fabricated materials to build 2 turrets ans 3 shield generators is sent.
That vessel builds the base and bills you for 1,500,000 credits, before it departs.
Bases serve 2 basic functions:
- Safe Haven
When a base is built, it has some modest defences. Those can
and have to be upgraded, in order to provide you with a safe place to park your ship upon,
when you cannot play.
- Tax Gathering
A suitable position for a base is on your main trading route.
That is because it allows you to get to safety quickly when there is trouble, and because the
sales taxes are evenly divided among bases on a planet.
When you click Orbit in current sector, you see a list of bases already on a planet, and an option to
build a new base. Every base listed displays the name, the owner, owner's alliance and the build level of the base.
Build level represents the number of defensive buldings on the surface of the base. It is calculated by adding up
all defensive structures (turrets, shield generators, drone hangars) and dividing the sum by 3.
The more experienced you get, the more bases you are allowed to manage. When you reach
level 10, you can own 2 bases.
Base Status screen

The status screen is the one you will see every time you land. It provides you with the
knowledge of the base's defences and the merchants that have docked on the base.
The menu items you see in the above status screen, will be further explained in detail here:
Base Construction screen

This screen is where you build all the buildings on a base. The first screen you jump to, has the
details of the structure that is being built (name and estimated time of completion). The roll down menu
allows you to select what you wish to build.
A base's construction menu is divided into several categories, as is seen in the picture above. Here is
a list of the buildings, and their tasks:
Factories
Currently empty
Communication
- Scanner - Scans the immediate sector
- Stargate - Star Gates function in pairs: travel is only possible between two linked Gates. The energy requirements of a Star Gate limit its lifetime to twelve hours.
Storage
- Goods strorage - Increases planetary storage of each good type by 100 cargo
Defense
- Shield Generator - Increases shield capacity of the planet by 500 shields. You
can build up to 1000 of these (500,000 shields)
- Drone Hangar - Increases drone capacity of the planet by 50 drones. You can
build up to 1000 of these (50,000 drones)
- Turret - The backbone of planetary defense. Fires energy bolts that do 325
damage. The limit of these is 100 per base.
- Warp Inhibitor - Prevents non-allied ships from warping into the immediate sector
- Tri-Focus Plasma - Fires long range energy bolts into nearby sectors. Maximum
range is 3, it can fire in the same sector.
- Battle Management Control Unit (BMCU) - Reports attacks on allied forces and bases in
the current galaxy.
Maintenance
Currently empty
Return to Index
Base Attack screen

It is only available if you have a planetary Tri-Focus Plasma (PTFP) installed on your base. You
enter the target merchant, by name or by his ID number, enter the sector you know or assume he is at, and
press fire. PTFP has an accuracy rating of about 75%, and delivers 150 units of damage. Massive energy
requirements result in a reload time of 60 seconds.
Base Defense screen

This screen displays the current shield and drone capacity of your base, and the amount of both installed.
To install either, you must have them installed on your ship, having them in your cargo bays will not work.
If you have a BMCU installed, the following screen will also be present here:

This is where the BMCU reports attacks on allied forces, bases and ships. It reports the time of the attack,
the attacker(s), the target type (forces, base, vessel) and the defenders.
Base Ownership screen

In this screen you see the owner of the planet, and the alliance he/she belongs to. A base without an
owner can be claimed by entering any password. An owned base however, can only be claimed if you know
the password the owner set when the base was claimed. The name of the base can be changed here by anyone,
but only the owner can change the last 3 options: Construction, Military and Stockpile access. If these are set to
no, only the owner can start buildings, install shields and drones or stock the planet (respectively).
NOTE: Even though bases are usually considered alliance property, since everyone helps to build them,
when a merchant leaves an alliance, he takes all the bases in his posession with him.
Return to Index
Base Stockpile screen

This part of a base has several functions. First and foremost, it stores goods needed for building
facilities on the base. It can also function as a secondary hangar, storing every good,
piece of technology and weapon, in the amounts that are allowed. Base amount allocated for stocking, when
the base is built is 600 standard cargo units. This can be increased by building Goods Storage facilities, by 100
per facility.
Base Scan screen
The base scanner is similar to the one found on ships, but it only scans the immediate sector.
Base Hangar screen
The hangar usually the most used screen on a base. It stores your ships, money, technology, weapons,
shields, armor, here you can install things on your ship, or strip it clean of everything.
The first part of the hangar is the ship storage bay.
Here you can see all stored and shared ships on the base, whether you can board them or not (you can only
board ships that belong to your race). You can share or unshare all ships that you see, but note that if the ship you
are unsharing does not belong to you, only its owner will be able to see and share it again. You can also scuttle your
ship, but be careful not to scuttle the wrong one.
The owner of the planet can have up to 3 ships stored on a base, while others can have only 1.
Below the storage bay, is the planetary vault.

The vault functions like a bank, i.e. it gathers the taxes from the port on the planet, you can store money in it, you
can leave money there for others to take, the only thing it does not do with money, is give interest. For that you
have to visit a bank.
The next sections of the hangar deal with storing technology and weapons, and installing the two on your vessel.
There are two sections of a hangar, one is shared, the other is private. They are identical in capacity (500 shields,
armor, cargo holds, power, scouts, mines, combat drones, 20 weapons per type), the only difference is that anyone
can access items in shared, whereas the private is limited to the merchant. In order to install something onto your ship,
it first has to be in the hangar, not in your ship's holds. Then select the amount you want to install, and press install.
To store it on your ship, press store instead of install.
First there are screens that deal with shared and private technology and weapons:


Here you can put technology and weapons on your ship, you can either install or store the things you find here.
The next screens deal with your ship:


Here you can deinstall items from your ship, or take them from the cargo holds into the hangar bay.
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